Comprehensive guide to skill allocation in ceremonies, allowing you to dominate the shrines on the Seret Continent! (Breaking convention! Adjust your strategy for skill allocation in ceremonies and master the invincible power of the Seret Continent!)

Comprehensive guide to skill allocation in ceremonies, allowing you to dominate

Comprehensive guide to skill allocation in ceremonies, allowing you to dominate the shrines on the Seret Continent! (Breaking convention! Adjust your strategy for skill allocation in ceremonies and master the invincible power of the Seret Continent!) The ceremony is a very popular profession because it has strong healing abilities and can summon divine beasts to help in battles, making it an indispensable member of the team in the game. However, because the priest does not have any attack power, it is difficult for them to deal high damage, so many players like to play as priests. However, the skill allocation plan for priests is not fixed, so let me share with you the strategy for skill allocation of priests below!

1. Basic Attributes

1. Basic Attributes: The priest’s basic attribute is vitality, which provides the priest with additional health and resistance. It also triggers the recovery skill automatically when the health is below 30%.

2. Enhancement of Basic Attributes: The basic attribute of the priest is intelligence, which provides additional attribute bonuses.

3. Enhancement of Basic Attributes: The enhancement of basic attributes allows the priest’s skills to gain additional attack power, such as increasing the probability of summoning pets and improving skill damage, etc.

2. Skill Introduction

In the game, there are three skills, which are normal attack, active skill, and passive skill.

Normal Attack: Normal attacks can be single-target or AOE skills. AOE skills require fury points to be consumed. As an auxiliary profession, the priest’s normal attacks can only cause minimal damage.

Active Skills: The priest has two active skills, which are generally area-of-effect skills.

Passive Skills: Passive skills generally provide certain attribute enhancements to oneself, such as health, attack power, etc.

3. Skill Allocation

In the game, the skill allocation of the priest mainly focuses on skills and passive skills.

1. Passive Skills: Active skills are mainly divided into single active skill and multiple passive skills. Single active skills are more special and can only be triggered during the skill release process.

2. Active Skills: Active skills are mainly divided into single-target skills, area-of-effect skills, and team skills. Single-target skills usually only trigger once. Area-of-effect skills generally do not cause damage, but have slowing or control effects.

3. Team Skills: Team skills generally focus on protecting teammates, such as increasing their attack and defense. However, team skills often have effects of other skills, such as damage reduction and recovery.

4. Allocation Strategy

In the selection of skills and passive skills, since the priest’s skills tend to be output-oriented, it is recommended to choose passive skills that provide attack power, health, and resistance bonuses. This way, you can deal high burst damage in battles and ensure the survival of your teammates in team battles, gaining greater advantages for your team.

Breaking Convention! Adjust your strategy for skill allocation in ceremonies and master the invincible power of the Seret Continent!

What changes will the priests on the Seret Continent have after this update? Let’s take a look!

《War God》Skill Allocation Strategy after the update:

In the new version, we have made adjustments to the skills “Thunder Strike” and “Electric Shock”.

1. Thunder Strike

The damage of Thunder Strike has been increased to 300% of the base damage, and “Electric Charge” can cause an additional 50% physical damage and reduce the enemy’s movement speed by 30% for 10 seconds.

2. Electric Shock

The damage of Electric Shock has been increased to 575% of the base damage, and “Electromagnetic Field” increases the number of attacks by 1 per second, stacking up to 5 layers for a duration of 20 seconds.

3. Frost Arrow

The cooldown of Frost Arrow has been increased to 15 seconds, and it has an additional slowing effect for a duration of 30 seconds.

4. Summon Holy Light

Summon Holy Light provides a sanctuary shield for oneself and teammates, which can absorb 20% of the damage as health. During the existence of the shield, teammates receive 50% less damage.

5. Blessing of the Holy Spirit

The cooldown of Blessing of the Holy Spirit has been reduced to 30 seconds and provides a 10% increase in maximum health.

This article and pictures are from the Internet and do not represent Fpips's position. If you infringe, please contact us to delete:https://www.fpips.com/40378/

It is strongly recommended that you study, review, analyze and verify the content independently, use the relevant data and content carefully, and bear all risks arising therefrom.