Blade & Soul Assassin Skill Point Guide | Excellent Tips for Improving Output (Mastering Assassin’s Ultimate Skills | Blade & Soul New Version Assassin Skill Point Guide)
Blade & Soul Assassin Skill Point Guide | Excellent Tips for Improving Output
Blade & Soul Assassin Skill Point Guide | Excellent Tips for Improving Output (Mastering Assassin’s Ultimate Skills | Blade & Soul New Version Assassin Skill Point Guide) The Blade & Soul Assassin is a melee class in the game, with good attack speed and burst damage, as well as smooth combo transitions. In “Blade & Soul,” the Assassin’s output ability is very outstanding. However, to maximize your output, you still need some techniques. Below, the editor will share some skill point tips for the Assassin in “Blade & Soul.”
1. Assassin Skills
Assassination Qi Gong: Max out.
Stealth: Max out.
Snake Trap: Max out.
Underground Assault: Level 3 is sufficient.
Shadow Step: Level 5 is sufficient.
Phantom Dance: Level 1 is sufficient.
Dart Art: Level 2.
2. Point Allocation Suggestions
The Assassin’s skill point allocation is quite versatile, primarily focused on critical hits and damage.
First, critical hits must be maxed out because they increase critical hit damage and the frequency of skill release. Then, damage should also be maxed out.
Concealment: Add 1 point to increase evasion.
Burst Impact: Level 5 is sufficient.
Concealment: Max out to increase attack range, attack power, and invisibility for a period of time. In stealth mode, you cannot be detected or attacked by enemies.
Poison Fang Assault: Level 5.
Flying Dagger Throw: Max out.
Knife Mastery: Level 4 is sufficient.
Triple Slash: Level 7 is sufficient.
Shadow Step: Level 7 is sufficient.
Skyrift: Level 6 is sufficient.
3. PvP Experience
As a close-range physical character, the Assassin has good control abilities but lower defense and health, making them vulnerable to being hit with a damaging combo. Additionally, the Assassin’s skills are all ranged, so it is important to avoid the opponent’s combo.
Mastering Assassin’s Ultimate Skills | Blade & Soul New Version Assassin Skill Point Guide
With the arrival of the new version of Blade & Soul, the Assassin class has more choices in skill point allocation. Today, the editor brings you the new version Assassin skill combination guide! Hope you like it!
“Blade & Soul” Update Summary
1. [Assault from the Shadows]: Added 3 skills: [Shadow Kill], [Poison Blade], [Dance of Blood] (added a passive skill).
2. [Stealth]: A passive skill (a newly unlocked passive skill).
3. [Chance to Trigger Critical Hit]: Increased the chance of critical hits.
4. [Critical Hit Damage]: Added critical hit damage.
5. [Chance to Trigger Dodge]: Increased the chance of triggering dodges.
6. [Increase Accuracy]: Added accuracy boost.
7. [Chance to Trigger Evasion]: Increased the chance of triggering evasion.
8. [Attack Range Increase]: Increased attack range.
9. [Combo Effects]: Improved combo judgment.
10. [Attribute Damage]: Added four types of attribute damage: [Penetration], [Defense Break], [Block], and [Critical Hit].
11. [Concealment]: Added hidden branches, increasing the duration of concealment by 5 seconds when in stealth.
12. [Rage Mode]: Added rage mode which increases the chance of triggering.
13. [Rage Mode Damage]: Added damage when triggering in rage mode.
14. [Increase Accuracy]: Added additional attribute damage in rage mode. (The added attribute damage will cause damage to enemies.)
15. [Critical Hit Damage]: Added critical hit damage after triggering in rage mode.
16. [Defense Reduction]: Adjusted defense value to reduce damage received and decrease the chance of being critically hit.
17. [Hit Recovery]: Added recovery value.
18. [Counterattack on Dodge]: Optimized counterattack on dodge effect.
19. [Health Steal]: Added life stealing attribute.
20. [Health Steal]: Added life stealing attribute.
21. [Soul Absorption]: Added soul absorption attribute.
22. [Weaken Enhancement]: Increased the chance of triggering weakness effect.
23. [Cooldown Reset]: Removed cooldown time for weakness enhancement effect.
24. [Weakness Resistance]: Reduced abnormal resistance accompanied by weakness.
25. [Critical Hit Damage Reduction]: Adjusted the value of critical hit damage reduction.
26. [Debuff Effects]: Increased self-debuff resistance and decreased target debuff resistance. (The added debuff effect will cause damage to enemies.)
27. [Critical Hit Resistance]: Decreased target’s critical hit resistance, reducing the enemy’s critical hit chance.
28. [Increased Attack Range]: Added a skill to increase attack range.
29. [Enhanced Dodge]: Increased self-dodge attribute. (The added dodge chance will increase to 100%.)
30. [Attack Speed]: Added attribute to increase movement speed.
31. [Weakened Hit]: Added attribute to increase self-accuracy and decrease opponent’s dodge chance.
32. [Dodge Recovery]: Reduces skill interruption time caused by being hit. (The added dodge chance will increase to 100%.)
33. [Burst Palm]: Added skill Burst Palm.
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