9.0 Discipline Knight Attributes Revealed, Breaking Through the Limits Leading the New Era! (The 9th Generation Discipline Knight Gameplay Revealed, Attribute Priority Helps You Dominate the Arena!)

9.0 Discipline Knight Attributes Revealed, Breaking Through the Limits Leading

9.0 Discipline Knight Attributes Revealed, Breaking Through the Limits Leading the New Era! (The 9th Generation Discipline Knight Gameplay Revealed, Attribute Priority Helps You Dominate the Arena!) The Discipline Knight is a brand new character in the 9th generation and is also the first hero that players encounter in “9.0”. This character can use skills to attack in battle. The order and timing of skill release also test the power of the character. In the new version of “9.0”, players’ understanding of skills and attributes has undergone significant changes, making the Discipline Knight more powerful and versatile. So let’s introduce the various ability attributes of the new character “Discipline” below!

In the update of “9.0”, the overall ability attributes of “Discipline” have been adjusted to the growth values of attack speed and accuracy. This means that players’ attack speed, accuracy, and other attributes will be improved, which has a great impact on the overall combat power of the character. In addition, players have also discovered a small bug: after the active skill attack of “Discipline” ends, if the player accidentally interrupts the skill release during the release process, it will automatically trigger “Extreme Evasion”.

In the “9.0” version, players can use “Extreme Defense” to improve “Extreme Counterattack” by consuming it, countering the opponent’s attack, and even kill the opponent. The trigger condition for “Extreme Counterattack” is that if the player does not touch evasion after “Extreme Evasion”, the counterattack effect will not be triggered; if evasion is touched, the counterattack effect will not be triggered, but a high bonus on counter damage will be obtained, while reducing the values of “Extreme Resistance and Critical Hit Rate”, making the trigger conditions for “Extreme Counterattack” more harsh and complex.

“Extreme Evasion” allows the player’s evasion skill damage to be more deadly. However, in actual gameplay, players do not need to touch the “evasion key” frequently because the “evasion key” will dodge according to the player’s movements. When players trigger “Extreme Evasion”, they will directly enter an invincible state. Therefore, in order to deal high evasion damage, they need to continuously use skills and trigger evasion skills.

Although “Extreme Counterattack” is the core gameplay of the Discipline Knight, it has another extremely important function: countering the enemy’s attack and turning defeat into victory.

When the enemy launches an attack, the Discipline Knight can counterattack using skills. However, it is important to note that during the counter process, the enemy’s attacks and skills will be limited to some extent.

In “9.0”, a new character “Discipline Knight” (Snx) has been introduced. The “Discipline Knight” is one of the most powerful single-target output characters in the ninth generation. It not only has super high attack power, but its defense is also considerable. In addition, its skill “Blade of Darkness” can cause continuous AOE damage. Moreover, “Shadow Steps” allows the Discipline Knight to enter stealth mode and obtain a high bonus on counter-shock damage, greatly enhancing the Discipline Knight’s survivability in actual combat.

The 9th Generation Discipline Knight Gameplay Revealed, Attribute Priority Helps You Dominate the Arena!

The gameplay of “9th Generation Discipline Knight” is diverse, including three attribute priorities: attack, defense, and health. So what are the attribute priorities in “9th Generation Discipline Knight” and what are their uses? Let’s analyze it in detail below!

Attack Attribute Priority:

Attack Power > Critical Hit Damage > Critical Hit Rate > Critical Damage Bonus > Evasion Rate

Defense Attribute Priority:

Defense > Health > Block > Tenacity > Block Rate

In “9th Generation Discipline Knight”, the highest priorities are attack power, critical hit damage, block rate, critical hit rate, critical damage bonus, and tenacity. Players can adjust the priority of attributes according to their own needs.

The attack priority is in the order of attack power > critical hit rate > critical damage bonus; critical hit damage and critical hit rate are determined by the damage amount. The block rate is calculated according to the percentage of damage received when blocking. Therefore, higher attack priorities are better.

Defense Attribute Priority:

Defense > Health > Tenacity > Critical Hit Rate > Damage Reduction = Hit Rate

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