Return to the Battlefield: Dota 26.85 Skill Changes Recreate the Game’s Glory (Beyond the Classics: Dota 2 New Version Skill Changes Ignite Players’ Enthusiasm)

Return to the Battlefield: Dota 26.85 Skill Changes Recreate the Game\’s Glory (B

Return to the Battlefield: Dota 26.85 Skill Changes Recreate the Game’s Glory (Beyond the Classics: Dota 2 New Version Skill Changes Ignite Players’ Enthusiasm) Many players may not be familiar with this. Next, let me introduce Return to the Battlefield: Dota 31.2.8 Skill Changes Recreate the Game’s Glory (Beyond the Classics: Dota 2 New Version Skill Changes Ignite Players’ Enthusiasm). Interested players can learn more about it.

Return to the Battlefield: Dota 24.8 Skill Changes Recreate the Game’s Glory (Beyond the Classics: Dota 2 New Version Skill Changes Ignite Players’ Enthusiasm).

In the latest update, we have made adjustments to the core mechanics and hero skills to adapt to the current version.

First is the basic mechanism:

– Passive:

All skills deal damage, adding a 5-second shield;

When armor is 0, it deals damage once and reduces damage by 20%;

When armor is 3, it deals damage twice and reduces damage by 30%.

– Active:

Whenever an enemy is killed, increase self-damage for 15 seconds, up to 4 layers.

– Passive:

Whenever a skill or basic attack is taken, reduce damage by 15% for 20 seconds.

– Passive:

Whenever a skill or basic attack is taken, reduce damage by 15% for 20 seconds.

In addition, we have provided more detailed explanations for the skill descriptions:

– Skill Name (from left to right):(passive effect) When an enemy unit dies, it gains an invincible state for 10s (cannot be selected);

When a hero dies, gain a shield, during which the shield is present, immune to control effects (including damage and slowing effects).

– Passive (from top to bottom): (invincibility + knockback) +1 (knock-up) +2 (shield) +4 (armor reduction) +1 (shield);

– Passive (from top to bottom): (shield + damage reduction) +3 (shield) +damage reduction +shield), after the shield disappears, it will generate a shield that can absorb damage;

– Passive (from top to bottom): (shield +4) +7 (armor reduction +5) +8 (shield), after the shield disappears, it will generate a shield that can absorb damage;

– Passive (from top to bottom): (damage reduction + damage reduction +3 (slow +4) +8 (armor reduction +5), after the shield disappears, it will generate a shield that can absorb damage;

– Passive (from top to bottom): (invincibility + kill) +6 (invincibility + defeat) +4 (shield) +3 (knock-up + slow), after the shield disappears, it will generate a shield that can absorb damage.

– Passive (from top to bottom): (damage reduction + damage reduction +shield) + damage reduction + defense reduction) = (damage reduction + damage reduction + defense reduction) * 2 = (damage reduction + damage reduction * 3 + shield) = (damage reduction + damage reduction * 2 + shield) = (damage reduction + damage reduction * 4 + shield) + (shield) = (damage reduction + damage reduction + shield)

– Active (from top to bottom): (damage reduction + damage reduction + shield) + (shield) = (damage reduction + shield) + after the shield disappears, it will generate a shield that can absorb damage);

– Passive (from top to bottom): (gain+)

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