Male Judo Weapon: Punching the Flesh, Highlighting the Beauty of Masculinity! (Male Judo Weapon: From Defense to Instant Crushing, the Art of Balance between Strength and Flexibility!)
Male Judo Weapon: Punching the Flesh, Highlighting the Beauty of Masculinity! (M
Male Judo Weapon: Punching the Flesh, Highlighting the Beauty of Masculinity! (Male Judo Weapon: From Defense to Instant Crushing, the Art of Balance between Strength and Flexibility!) Male Judo Weapon: Punching the Flesh, Highlighting the Beauty of Masculinity! (From Defense to Instant Crushing)
Male Judo Mobile Game Weapon: Punching the Flesh
KnadoTing, a 3D action card mobile game developed by the Japanese gaming company SNK, is a work based on Chinese martial arts, combining elements of modern warfare and role-playing. This game was called “Sword Boy” by players before it was released because it has a strong sense of impact and combo skills. However, due to the lack of impressive special effects and unstable attack mechanisms, it is very easy to make mistakes when using it. The weapon design in the game also varies. The term “punching the flesh” makes many novice players feel strange. In fact, this attribute means exactly that, but due to the different settings of these two attributes, the design of “punching the flesh” does not meet our expectations. In the game, “punching the flesh” is a very obvious characteristic, but many people think that this characteristic is not suitable, after all, the attack power of this weapon is not very high. However, if the attack power is increased to the extreme, this characteristic can be reflected. The “punching the flesh” characteristic is actually a relatively good attribute. It can play a huge role in actual combat, so it is still very worthwhile for players to cultivate this weapon.
Male Judo Weapon: From Defense to Instant Crushing, the Art of Balance between Strength and Flexibility!
In the game “King of Glory,” the male Judo weapon is a relatively special one, which can go from defense to instant crushing, the art of balance between strength and flexibility! So what is the most interesting aspect from which perspective? And what are the counterproductive characteristics? Let me explain to you below.
First of all, we need to talk about the attributes of weapons in this game, which actually have no difference.
First, we can compare pistols, staffs, and melee weapons in the game.
From the data, the magic damage bonus is the highest, while the physical damage is the lowest. And in terms of skill damage, the attack distance of these three weapons is the same.
In terms of basic attributes, the attack power of these three weapons is the same.
Then there are the basic attributes, which are critical rate, critical damage, and attack speed.
Among them, the critical rate increases the chance of critical hits, and the critical damage enhances the chance of critical hits.
And the attack speed speeds up the frequency of skill release and attack speed.
From the above, the attributes of these three weapons are the same, and they all belong to close-range weapons.
But in terms of attack special effects, the attack power of these two weapons is the same, only the attack speed has some differences.
From the above, we can see that the attack distance of these three weapons is the same, only the attack speed has some differences.
So, the attack attributes of these three weapons are the same, but they have different advantages.
But in terms of attributes, these three weapons have the same attributes.
From the above, we can see that the attributes of these three weapons are the same, only the attack distance is the same.
Finally, let’s talk about attack special effects again. Attack special effects can be stacked, which means that if two weapons attack together, the attack special effects will stack up. In other words, attack special effects can be added to one piece of equipment.
So in the game, the attack special effects of these three weapons are also the same.
Therefore, in the game, the attack special effects of these three weapons are the same, but the attack power is not the same.
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