Analysis of the latest Werewolf terminology: The ultimate showdown between the Cursed and the Guardian! (Advanced Guide to Werewolf Killing: Revealing the Secret Strategies of the Revealer!)

Analysis of the latest Werewolf terminology: The ultimate showdown between the

Analysis of the latest Werewolf terminology: The ultimate showdown between the Cursed and the Guardian! (Advanced Guide to Werewolf Killing: Revealing the Secret Strategies of the Revealer!) Werewolf Killing is a very popular game in which players can choose their favorite characters, but there are also some professional terminology. Today, the editor brings you a gameplay guide about the Cursed!

[Hunter and Witch]

As the name suggests, the hunters are assigned to a place where they either avenge their teammates or find gold for themselves. These two factions, the werewolves, must conceal their identities from each other and win through cooperation.

The Hunter’s nemesis is the Fool and the Guardian, and the Guardian’s nemesis is the werewolves. The werewolves in both factions must hide their identities from each other. In order to win, the werewolves in these two factions must play to their advantage.

[Witch and Hunter]

The Witch is a powerful existence that can turn a player into a black fox. The Witch and the Hunter will save each other in the game (whether they are the Seer or a divine character), so after the game starts, the player needs to protect themselves and guard themselves. The Witch can use poison to kill a player. The Hunter needs to help the werewolves as much as possible in order to protect themselves.

The most obvious characteristic of the Hunter and the divine characters in Werewolf Killing is that the Witch can prove their identity and have strong self-protecting abilities. However, the Hunter’s skill “Revive” is not suitable for the Witch, so the Witch needs to use it with caution. When the Hunter dies, the Witch can directly confess and take a self-attack.

[Hunter]

As a member of the werewolf team, the Hunter shoots down a player. After a period of time in the game, the Hunter will self-detonate. The player who is detonated by the bomb will be teleported to a room, and the Witch can use mana to save them. The Hunter’s nemesis is the Fool, the Guardian, and the Guardian. The Hunter can come out of the basement to save someone and can use their abilities to confuse others.

The Hunters in Werewolf Killing all have superb fighting skills. Therefore, the Hunter can prove their identity, either get caught in a trap, or disguise themselves so that others can’t recognize you.

[Guardian]

The Guardian is a powerful existence that can turn a card into a chain card and expose the identity of another player. This chain card can only be used once. The Guardian can come out of the basement to save people. The Guardian needs to protect themselves as much as possible, and then protect the villagers, so as not to be harmed.

The talent of the Guardian can help the werewolves win, and the Guardian can also help protect themselves. The Guardian’s skill is “Antidote”.

The Guardian’s talent can save one person at night and save themselves. After defending, the Guardian can directly launch a counter-attack, and after defending, they can immediately launch “Escape”. At this time, the Guardian can also attack by themselves, and after defending, they can immediately launch “Death”.

The Guardian in Werewolf Killing is also a very powerful existence that can protect all villagers. After protecting all villagers, the Guardian can directly launch “Self-walker” or “Self-abandoning”. If the Guardian’s skill “Self-healing” is interrupted, the Guardian can directly activate the “Self-closed” mode.

Advanced guide to Werewolf Killing: Revealing the Secret Strategies of the Revealer!

In Werewolf Killing, there are many hidden secrets that need to be discovered by players themselves, such as being stabbed but not being able to find out in time, and teammates not being able to recognize it, and so on. But these hidden secrets can bring great benefits and help to the team. So how to hide yourself in actual combat?

First point: Seer

First of all, you need to know the logic of the Seer’s speech and the divine character’s identity, because if you are voted to death, it means that the Seer does not have any skills or that they have already died.

Second point: Witch

The Witch’s antidote can save innocent people and those saved at night, but once the Witch detoxifies or saves, it means that they have already died or have no way to survive.

Third point: Guardian

The Guardian can protect a player and not be harmed, but after being voted to death, they will enter the night mode, but the Guardian cannot investigate people. Therefore, the Guardian cannot protect a player, but they can protect at night, and the Guardian can also investigate and kill someone at night. However, if the Guardian is voted to death, they will enter the day mode, so the Guardian can still investigate.

Fourth point: Hunter

In the world of werewolves, it is usually the werewolves who are the targets, so the Hunter must put pressure on the innocent.

Fifth point: Villager

The villagers use their abilities to judge who is innocent and create some pressure on others, but the villagers’ skills are usually surprise cards or opportunities for the Seer, so it is best for villagers not to play Werewolf Killing.

Sixth point: Seer

The Seer will generally self-detonate. After self-detonation, they will be regarded as a villager by the werewolves, but this villager will not have any skills and can only see with their own eyes, so the Seer must be careful when being voted.

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